MATLAB SIMULINK 3D ANIMATION - S Uživatelská příručka Strana 206

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6 Using the 3D World Editor
6-12
Approach Procedure
2
Select Nodes > Add.
3
Select appropriate submenus to add the node that
you want.
Use a context menu for a
node
1
In the tree structure pane, right-click the parent
node for the object that you want to add.
2
Select the Add Node menu, and then select
appropriate submenus to add the node that you want.
Insert an object from a
library
For Material, Texture, and children nodes, select the
Insert From menu option (from either the Nodes menu
or from the context menu for a node).
For information about library objects, see “3D World
Editor Library” on page 6-24.
Add an inlined VRML file For a ROOT or children node, from the Nodes menu or
the context menu for the node, select the Inline VRML
File menu item.
The node that you add gets added to different locations in the hierarchy, depending on
the node that you select to begin the process of adding a node.
Selected Node Location of Added Node
ROOT At the bottom of the hierarchy
Node at the next level down from the
ROOT node (for example, a Transform
node).
Above the selected node
A children node Under the children node (as a child node
of the selected node)
Copy and Paste a Node
You can copy a node below a top-level Transform node and paste that copied node to be
a child of another node, including the ROOT node.
You can paste the copied node as either an explicit text copy (Paste) or as a referenced
copy (Paste As Reference).
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